The Dark Carnival
Furnok of Ferd
A thin, baby-faced man-about-town, Furnok is adaptable in any social environment. Though a weakling really, he's nonetheles tough and hardy. His favorite activity by far is gambling, which he is skilled enough in to make a considerable living.
Traits: World Traveller; Skillful(Bluff)
Feats: Skill Focus(Prof-gambling/Sense Mot/Bluff); Skill Affinity(gambling/sleight of hand);
Items of Note: Blinding Powder(nullifies scent; Area 15′×15′= reflex DC18. Blind 1d4 or blurred 1 round; 1 target= 1d4+3 blind or Fort DC 18 for half time, range 10’ touch attack) Cost 100gp;
Born in the town of Furd, Furnok has always spent his life on the road. His father was a promoter of underground pitfighting, as well as a merchant on the side, and by the time Furnok was 10 he went with him everywhere he went. His father was of course a busy man, and Furnok was mostly left to fend for himself. Out of one part necessity, one part talent, and one part because he enjoyed it, Furnok quickly developed the charisma and wisdom to win over friends and survive virtually on his own in the cities. He almost immediately discovered his skill and love of gambling, especially card games. While taking a hiatus in Furd to visit his mother, the Dark Carnival came to town, heading east to the frontier. Furnok signed as an independant contractor with Mr. Burns to act as the carnival’s point man, travelling a day or two ahead to arrange the land and financial deal, as the previous person disappeared a few weeks before. Furnok also saw this as a chance to visit the booming foresting and trading towns on the frontier, figuring there would be plenty of greenhorn’s to fleece of their hard earned coin. In Axenbough, he fell in with Taurus “The Great” Milenko, Dahlia the Black, and the others who travelled into the wild for the mayor to bring back ancient bronze artifacts.