The Dark Carnival
Axenbough Pop: 4000
Meander River independant frontier boomtown of sorts; high quality woodland crafts and armaments; logging and foresting town.
Mayor= Madigan- well known arcanist. Only uses magic in dire circumstances. Wife= Elsa. She is an only child. Her family owns huge sawmill. Very $ but not known to wield it. Son= Sammael, fat 6 year old at time of first adv.
Independant frontier town. Foresting activities and crafts.
Chief Constable= Daria Batslayer + 40 guards
Axenbough Rangers= about 200 volunteers. Chief= Sartanis (has wolf named Shadow); one of their commanders, Haily Brim, turned out to be a cultist and First (he’s dead).
Dire Dogs: local bandits led by Rainard. Use mastiffs.
Charrin: local forester who sold Madigan a bronze helm. We found him dead. Had silver scrollcase with rough map of woods from Axenbough to a ruined hillfort to southeast.
Largest town in area
Mostly a farming center. Some trade.
Closer ties to western kingdom than others in Meander area.
Falling Rock Duke Franklin (scarred arms)
Self-isolated town. Friendly with local dwarves.
see also Axenbough
Eastern edge against God’s Fang Mts.
Stories of witches and goblins, ancient ruins and a crazy old woman.
Dire Animals common in area especially east of Meander River, as well as huge vermin Forest is dangerous beyond ranger patrol area. Huge Vermin also known of, especially spiders.
Oakenroad Mayer= Jacob
Lumber and mining town.
Fredrick: Armorsmith, looks similar to Bo from Riverbend
Cpt. of Guard= Kaleb
Mayor= Schindler: had big money business west, upper class family and very influencial there, why he moved here is a mystery.
Sheriff= Raif + 20 city guard. Do a very good job.
Bustling trade hub. Large Bazaar. Known for quality wpns.
Lots of shows, entertainment, bars, shops…
Bo- great weaponsmith
Trading is so big, a small camp outside of town for trading as well.
Permanent on-reserve merc. band encamped outside of town. About 45. Leader= Bronson. Part of a larger merc. organization that rotates troops here.
Marco: major trader. Killed during our adventure.
Thorangia is an early style feudalist state. there is a king in charge but he is only king because he is the greatest warlord in the land, and has a sytem of loyal lesser nobles as vassals. if he is ever defeated his successor will be the one who brought him down. Thorangia is more like 150 smaller principalities, duchies, city states and minor other states. some being republican or democratic systems, and some, especially in the south, are more like early germannic tribes.
the current king rose to power upon successfully pushing the Nordic conquerors from the heartland. once the children of Jarlslief were expelled the remainder of the Nords joined the new king and helped him cement his hold on power.
Thornagia was the primary fiefdom of master Imrund, ruling from his city Imbrundia. Imbrund was more interested in his personal study and power not in the domination of the races of the world. he let his lesser masters and the local lords and ‘firs’ run his lands. at the fall of the masters he was personally engaged in battle with his brother and arch rival Peldan at a great magical glacier in the east beyond thorangias borders in the lands of Rudanor. during the great war the lands of Rudanor was wiped almost clean of life and overrun with monsters and reclaimed by the wilderness. renamed the fallen lands. in the last century the Thorangian people have begun a slow migration and colonization of these lands. someday thorangia will expand and encompass the lands north of the masters sea, the question is will it be a beacon of freedom or will it mimic the classic kingdom of Peldanor and make their neighbors tremble in fear?
walled port town
half days ride from Highport, where slavers had their compound.
Formerly frontier town before push into Meander area.
2 major parts: poor district and Upper area.
Lots of old wilderness guys and failed homesteads settled together.
Magic-users guild: does not like unauthorized magic users in town without them paying the magic fee.
Inn of the Gods:
Black Dragon Inn: Barth proprietor
Dark Ale Inn: Rodan One-Eye proprietor
Horgis: info broker who Bosmus has met previously
Tregoss: Elf; head of thieves guild
Boltz: Wizard; encountered in caves; connected to Tregoss; both want Ren’s treasure
Willen: poor districe priest
Pierre: runs fencing school in poor district
Kurgan: human armorer, being run out of business by guild
Lissa: Kurgan’s daughter, student at Pierre’s school
Gareth: head of bard’s guild
Brenn: half elf tanner, made leather armor for guild